In Brigandine, the player controls one of the six playable nations. Each nation possess a number of troops and castles. Each troop is composed by a human leader, called rune knight, and fictional creatures such as dragons, ghouls and fairies, which are called "monsters". The goal of the player is to conquer the entire continent by attacking the enemy castles with the controlled nation's troops (or troops from allied nations). Likewise, troops are also used to protect the controlled nation's castles from enemy troops' attacks. Brigandine features two gameplay modes, both turn-based: a preparation mode and a battle mode.
In the organize phase, the player may re-allocate troops between castles, re-allocate monsters between troops, summon new monsters, equip and use items, change rune knights' classes, and promote monsters. The player may also send rune knights on quests.
To summon additional monsters, mana must be spent. Each nation receives mana at the beginning of each turn. The amount of mana depends on the number of the castles belonging to the nation. Monsters also have an upkeep cost; they consume mana every turn. Because of this, there is the option of deleting monsters.
Quest is not quite a gameplay mode, since they are not playable; they make the rune knight (and its troop) unavailable for a variable number of turns. During this time, the character is involved in events (mostly random), which may benefit or hinder the player. Rulers cannot go on quests.
In the attack phase, each nation may send its own troops to adjacent enemy castles, which is treated as an attack. If the defending castle is occupied, a battle is marked to occur between the two groups of troops, unless the castle sending the troops is attacked first (the order of attack depends on the level of the rune knights). When battles are marked to occur, the game switches into the battle mode after the organize phase.
Each side may bring only up to 3 troops to a single battle, regardless of the number of troops that are attacking or defending the castle. Once a battle starts, the attacking side has 13 turns to gain victory, by defeating all troops of the opposing side. A troop is defeated by having its leader reduced to 0 hit points, or when the leader retreats. If the ruler of a nation is reduced to 0 hit points or retreats, all other rune knights belonging to the same side retreat. If the attacking side fails to gain victory within 13 turns, all its rune knights retreat.
Monsters which are reduced to 0 hit points are considered to be killed, and disappear forever. Rune knights reduced to 0 hit points become unavailable to be used for 1 in-game month, but aren't affected otherwise. Units and magic spells frequently have elements associated with them: red, blue, green, white or black. Physical attacks and spells from units associated with a certain element are more effective against units associated with the opposing element (red opposes blue, white opposes black). Likewise, physical attacks and spells are less effective against units associated with the same element.
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Brigandine LoF
Brigandine LoF
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